There is less than a week left to get in on the beta and to get the tool at the Kickstarter backer price. "Ghost Pizza", ©2010-2014 AlbertoV ( DYA Games), normal map generated by Sprite DLight, dynamic lighting preview recorded in the Sprite Lamp shader I was also a backer of Sprite Lamp, I love the tool and Sprite DLight's 4th stretch goal is of course inspired by it. In the "Updates" section, there is already a pretty straightforward guide for the technical integration with Unity, including a step-by-step video. Basically, Sprite DLight's stretch goal 4 (which is currently being approached) could be called the inversion of what Sprite Lamp does, and it is a way to do corrections in a convenient way. The demos on the site are pretty impressive: The demos on the site are pretty impressive: I've found a brief mention in the forums daydreaming about using it for sprites (I guess with engine support for truly dynamic lighting) but that sounds like a massive amount of work. The spine-unity unitypackage comes bundled with sprite shaders that support normal maps. You can preview them in Unity just fine with better control over the material and lights. Though if you are using Unity, you shouldn't need to use Sprite Lamp to preview. is the best result you can achieve with current automatic normal map generators combined with clever techniques, although the result is still pretty poor, it's more of a bevel effect, which is randomly concave or convex, particularly at the edges of the shape. Sprite Lamp is a neat program for doing lighting on pixel art. Sprite Lamp may not have been updated to support the latest version of Spine jsons. The tool generates bumpy normal maps for dynamic lighting effects in games, based only on already existing 2D sprites.Ī quick comparison of normal maps generated by common tools/plugins to those of Sprite DLight:ġ: Original "Sprite DLight Title Art", ©2014 by the amazing artist AlbertoV from DYA GamesĢ: Normal map created by the GIMP plugin (same as PS plugin)ģ: Normal map created by a common normal map generator with the original sprite used as height map, followed by shape enhancementĤ: Normal map created by Sprite DLight in one clickģ. There is less than a week left to get in on the beta and to get the tool at the Kickstarter backer price.I would like to introduce the tool for game developers I am currently running a pretty successful Kickstarter for (funded within 17 hours, now more than 500% funded, all stretch goals smashed): Let’s check another example: Unity Sprite vs. UI Image created a tight rectangle that envelops the sprite, whereas the SpriteRenderer created a mesh that better fits the sprite we are rendering. In the "Updates" section, there is already a pretty straightforward guide for the technical integration with Unity, including a step-by-step video. Check the differences between both methods in example 1. is the best result you can achieve with current automatic normal map generators combined with clever techniques, although the result is still pretty poor, it's more of a bevel effect, which is randomly concave or convex, particularly at the edges of the shape. Just grayscaling an image and importing it into Unity was providing me with much better results. The normal maps weren't particularly good either. This may be a dumb question, say I'm using a tool like Sprite Lamp or Sprite DLight. Just had a mess around with Illuminator and it's fairly lacklustre in terms of options. I tested your effect combined with Pode's effect with several sprites, even if it's not as sweet as the results I saw by using Sprite Lamp or Sprite DLight, it's as convenient (No imported Heightmap needed) as well rendered. If you do require a a tool for normal mapping go with Sprite Dlight or Sprite Lamp. I would like to introduce the tool for game developers I am currently running a pretty successful Kickstarter for (funded within 17 hours, now more than 500% funded, all stretch goals smashed): Your work, however, is still really good.
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